WCS 2016 Announcement_SC_WCS - Header_DSP_897x280

This was a wonderful year for StarCraft II esports. With the emotional Season 2 Global StarCraft II League (GSL) Finals, the spectacular action at the Season 3 World Championship Series Finals, and the nail-biting WCS Global Grand Finals, there were many awesome moments for StarCraft II esports fans. Now with the launch of Legacy of the Void and a brand-new year of StarCraft II esports on the horizon, we’re eager to build on this momentum with some exciting changes for 2016.

When looking at changes for the upcoming year, we wanted to focus on truly enhancing the parts of the system that worked well in 2015.

In the WCS Premier League, one of the most memorable points this year came in Krakow, Poland, as an energetic home crowd cheered on one of their hometown heroes in the finals. It was a great example of the connection the community has with their local players and the excitement that this type of connection can bring. In 2016, we’re looking to create more of these moments than ever by placing a higher emphasis on thrilling weekend events. And to help us, we’ve partnered with two top-notch esports organizations, ESL and DreamHack. With the extensive experience these organizations have in running world-class live events, we’re excited to see what this year brings.

Looking at Korea in 2015, we were amazed by the level of talent on display in the Global StarCraft II League (GSL) and StarCraft II StarLeague (SSL). The players winning these tournaments truly earned the distinction of being the best of the best. In 2016, we’d like to more formally recognize these leagues for what they are—the highest level of StarCraft II competition in the world. With the help of our partners AfreecaTV and SPOTV, we’ve made changes to reflect the prominence of the GSL and SSL. For example, we’ll be helping to elevate the storylines in the two leagues through the crowning of a single champion. Any player looking to play among the very best is encouraged to compete in these tournaments.

With a new expansion, we felt that this was a perfect time to make significant improvements to the WCS system. In collaboration with our partners and key members of the esports community, we’ve come up with some adjustments that we hope will further enhance the WCS experience for players and spectators, and will continue fostering a vibrant StarCraft II esports ecosystem in 2016 and beyond.

Before we dive into the specifics of the 2016 WCS format, we’d like to highlight some of the key changes we’re making to the WCS system.

2016 WCS Changes  - Highlights


Bigger total prize pool
This year, the Blizzard-sponsored prize pool is being increased from $1.6 million in 2015 to over $2 million in 2016—with the prize pool for the WCS Global Finals now totaling $500,000.

Two tournament standings
The WCS point system will now be split into two standings. The WCS Korea Standings, representing the highest level of competition, will include players participating in the GSL and SSL tournaments in Korea. They’ll be open to any player willing to take up the challenge of league play.

The WCS Circuit Standings, an evolution of the previous year’s WCS Premier League, will provide a proving ground for stars in other regions through a variety of tournaments around the world. These tournaments will be residency-locked to help focus on providing more opportunities to expose, develop, and celebrate the top talent from regions outside of Korea.

At the end of the year, eight players will move on from each system to participate in the WCS Global Playoffs. We’re hoping this split provides true global representation in the WCS Global Playoffs, where the best players from the various regions will be represented. The WCS Global Finals will still feature the best players, regardless of region, as only the top eight from the WCS Global Playoffs will move on to battle it out on the main stage of the WCS Global Finals.

Additional tournament support
While the WCS Premier League created consistent action throughout the year, the studio broadcasts could not match the energy and excitement of live tournaments. Rather than continue to produce these broadcasts, the new system will focus on further elevating existing live events through direct support and through offering a more open calendar for them to occur.

Multiple tournaments will receive more support throughout the year. Select WCS Circuit events, Regional Challengers, and the WCS Circuit Championships will all receive bonus prize pool support directly from Blizzard. Eligible players who qualify through designated WCS Circuit qualifiers will also receive support to travel to and compete in these events.

GSL and SSL will also feature significantly more prize money, and WCS Global Events will further bolster the prize pool tally.

Direct spots in the WCS Global Finals
While the WCS point standings have created some exciting moments leading up to the WCS Global Finals, we wanted the path to the WCS Global Finals to consistently have this level of excitement across the year. To achieve this, players can earn a direct spot in the WCS Global Playoffs by winning the most prestigious events of the year.

A total of seven spots will be up for grabs for championship winners. This includes four spots from the WCS Korea system (GSL and SSL winners in Season 1 and 2) and three spots from the WCS Circuit system (Winter Championship, Spring Championship, and Summer Championship winners). The remaining spots will be awarded to the top point earners for each of the standings (four spots in the WCS Korea system and five spots in the WCS Circuit system).

GSL & SSL Cross-Finals
With a more evenly distributed prize pool in the GSL and SSL, we wanted to further incentivize players to strive to become the best of the best. Players who win the GSL and SSL tournaments each season will face off to determine the top player in the WCS Korea system.

More opportunities for local players
In addition to the WCS systems, Blizzard will sponsor Regional Cups to increase opportunities for regional competition throughout the year.

WCS 2016 Format


WCS_Global Finals Playoffs_Final_v2

The WCS Korea Standings, open to all players globally, represent the most competitive StarCraft II tournament system, where the very best of the best players will go head to head. The vast majority of the league play in this system will take place in Korea, where the highest number of professional StarCraft II teams and players live, train, and compete.

To make it so more people can follow these exciting tournaments and to open up space in the schedule for the cross-finals, each league will operate two seasons next year, with a significant increase in prize pool for the leagues. We are also working with our partners to offer GSL and SSL rebroadcasts during additional peak times.

In order to earn points for the WCS Korea Standings, players must compete in one or both of the two official global leagues (GSL and SSL). Players can also earn WCS Korea points by competing in sanctioned WCS Global Events. Third-party tournament organizers can apply to host a Blizzard-approved WCS Global Event if they meet specific requirements.

Individual League Format

  • GSL – AfreecaTV
    • Season 1: Code S (Ro32)
      • 30 players from Code A (Ro60)
      • 2 players from GSL preseason
    • Season 2: Code S (Ro32)
      • 24 players from Code A (Ro48)
      • 8 players from previous Code S
    • ₩230,000,000 per season
    • 27,200 points per season
    • Qualifier -> StarLeague (Ro16): Top 4 players from Ro16 will be seeded in Season 2
    • ₩134,000,000 per season
    • 20,800 points per season

Top WCS Korea Standings point earners and champions from GSL and SSL receive direct slots into the WCS Global Playoffs. There are eight spots up for grabs total:

  • GSL Season 1 Champion (1)
  • GSL Season 2 Champion (1)
  • SSL Season 1 Champion (1)
  • SSL Season 2 Champion (1)
  • WCS Korea Standings (4)

Each season of GSL and SSL will conclude with an epic GSL vs. SSL cross-final match, bringing together the top two players from each league.

GSL & SSL Cross-Finals

  • Top two GSL players versus top two SSL players
  • 1 vs. 1 matches and Archon matches
  • Prize pool: ₩30,000,000+
  • 1,000 points for the winner

The WCS Circuit system is an evolution of last year’s WCS Premier League, with the goal of further enhancing the quality of StarCraft II play in all regions. The WCS Circuit Standings represent pro players living and competing in any region where the StarCraft II competitive scene is still developing and growing, including North America (NA), Europe (EU), Latin America (LATAM), China (CN), Taiwan/Hong Kong/Macau (TW), and Australia/New Zealand/Southeast Asia (ANZ/SEA). In order to compete in the WCS Circuit, players must be citizens or residents in one of the eligible regions. Any non-citizen player will be required to compete regularly on the local ladder, and will have other guidelines to fulfill. You can read the expanded 2016 residency rules in our Requirements blog.

One of our goals with the WCS Circuit is to create more opportunities for highly skilled hometown heroes to pull off epic moments on grand stages in front of cheering crowds. The best of these players will advance to the WCS Global Playoffs to test their mettle against the highest tier of pro gamers in the world. We’re working with our partners to encourage the development of skilled players all across the globe, through travel support, prizing, and by exposing players to international and local competition.

In order to earn points for the WCS Circuit Standings, players must travel to and compete in tournaments that are part of the WCS Circuit. These include sanctioned WCS Circuit Events and WCS Circuit Championship events. Third-party tournament organizers can apply to be a Blizzard-approved WCS Circuit Event if they meet specific requirements. All WCS Circuit Championships and up to eight WCS Circuit events will receive prize-pool and player-travel support directly from Blizzard. Players can also earn WCS Circuit points by competing in sanctioned WCS Global Events. As mentioned above, third-party tournament organizers can apply to host a Blizzard-approved WCS Global Event if they meet specific requirements.

WCS Circuit Championship Format

  • $150,000 prize pool
  • 32 Players
  • Single Elimination
  • 1st place receives WCS Global Playoffs seed
  • 10,000+ points

Top WCS Circuit Standings point earners and champions from the WCS Circuit Championships will receive direct slots in the WCS Global Playoffs. There are eight spots up for grabs total:

  • WCS Winter Champion (1 spot)
  • WCS Spring Champion (1 spot)
  • WCS Summer Champion (1 spot)
  • WCS Circuit Standings (5 spots)

The WCS Regional Challenger events will be held prior to the WCS Circuit Championships. Each of the six regions will be represented with their own Regional Challenger event and seed directly into the upcoming WCS Circuit Championship.

WCS Regional Challenger (NA, EU, LATAM, CN, TW, ANZ/SEA)

  • $10,000 prize pool
  • 16+ players
  • Format will be region-specific
  • Winners advance to WCS Circuit Championships
  • 500 points

WCS Circuit Events will represent a wide range of tournament sizes from traditional $25,000 tournaments to the $150,000 Championships. Players will travel all over the world to shape their skills and hone their strategies. These events are split into two tiers: 5000-point events and 2500-point events. The level of the event is directly tied to the size of the prize pool and the regional requirements.

Each WCS Circuit Event will be an international affair that also highlights the passion of local StarCraft II players. Organizers will be free to allocate the regional spots not supported via paid travel and accommodations by Blizzard. For more information on the WCS Circuit Event requirements, check out our our Requirements blog.

WCS Circuit Events—5000

  • $50,000 prize pool
  • 16+ players
  • Minimum 8 players from Circuit Passport qualifiers from six regions
    • NA (2), EU (2), LATAM (1), CN (1), TW (1), ANZ/SEA (1)
    • Must be citizens of their representative region
  • 5,000 points

WCS Circuit Events—2500

  • $25,000 prize pool
  • 8+ players
  • Open to all 6 regions: NA, EU, LATAM, CN, TW, ANZ/SEA
  • 2,500 points

Blizzard 5000 Boost
Any WCS 2500 Circuit Event can apply to be boosted by Blizzard to the 5000 level, with an additional $25,000 in prizing sponsored by Blizzard to increase the grand total for each boosted event to $50,000. Blizzard will also sponsor eight players in the citizenship-locked Circuit Passport qualifiers to level up the competition. The Blizzard Boost will be open to up to eight events during WCS 2016.



WCS Global Events are the only opportunity before the WCS Global Playoffs to bring together players from the WCS Korea and WCS Circuit systems to battle for points. The goal is to have the highest level of StarCraft II play open to players from both standings. For more information on the WCS Global Event requirements, check out our Requirements blog.

WCS Global Events—7500

  • $50,000+ prize pool
  • 16+ Players
  • 7,500 points
  • Players can earn points in the WCS Korea Standings or WCS Circuit Standings based on their eligibility for that standing. 



The WCS Global Playoff (which took place during BlizzCon Opening Week in 2015) will be an event hosted by Blizzard Entertainment that brings the WCS Korea and WCS Circuit systems together.

  • Players
    • Eight players from WCS Korea competition
      • GSL Season 1 Champion (1)
      • GSL Season 2 Champion (1)
      • SSL Season 1 Champion (1)
      • SSL Season 2 Champion (1)
      • WCS Korea Standings (4)
    • Eight players from WCS Circuit competition
      • WCS Winter Champion (1)
      • WCS Spring Champion (1)
      • WCS Summer Champion (1)
      • WCS Circuit Standings (5)
  • Format
    • Group player distribution (four groups)
      • WCS Korea Standings (2)
      • WCS Circuit Standings (2)
    • Double-elimination best-of-three
  • Prizing
    • 9th–16th place – $10,000
    • 1st–8th – advance through WCS Global Finals (prizing details below)


After a full year of competition and an intense journey through the WCS Global Playoffs, players will meet one last time at the WCS Global Finals, where the world champion will be crowned. This year, we’re doubling the prizing to recognize the feats of the exceptional players who make it to the top. The WCS Global Finals represent the pinnacle of excellence in StarCraft II competition, and only one champion will be crowned and have their name affixed to the Gosu Trophy for all time!

  • Players
    • Top eight players from the WCS Global Playoffs
  • Format
    • Single-elimination best-of-five
    • Best-of-seven finals
  • Prizing
    • $500,000 total (including WCS Global Playoffs)
    • 1st place—$200,000
    • 2nd place—$100,000
    • 3rd–4th place—$30,000
    • 5th–8th place—$15,000




The GSL and SSL are the most prestigious StarCraft II tournaments in the world, and for WCS 2016, the prize pool and points are increasing! The prizing for the Korean leagues will significantly increase, and we’re adding a special new cross-finals competition with its own prize pool.



The overall prize pool for the WCS Circuit has increased in 2016, but the distribution of the prize pool and points will spread to more tournaments and goes deeper than ever before. The combination of Regional Cups, Regional Challengers, Circuit Events, and Circuit Championships will provide many more opportunities to gain points and prizes.



Setting up an epic year in StarCraft II Esports
We’re excited for what’s to come in 2016. We look forward to seeing what new stories await us and what special moments we’ll all share together. If you’re looking to keep up to date on the happenings around WCS, keep an eye on the WCS website and on our Twitter and Facebook pages for more!

If you’re interested in partnering with Blizzard on any of our new initiatives for 2016, please reach out to esportsteam@blizzard.com. For more details on our 2016 plans, check out our Requirements blog.

We’ll see you in 2016!